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    Lawrence Hall of Science
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    In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game. Using the spotting...

    $10 - $20 per group Ages 8 - 18 1 to 2 hours
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    Lawrence Hall of Science
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    In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures. Learners are challenged to keep their thermometer-lizard "alive...

    $5 - $10 per group Ages 8 - 18 45 to 60 minutes
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    Lawrence Hall of Science
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    In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage. By inventing, designing and hiding their own animal models, and...

    $10 - $20 per group Ages 6 - 14 45 to 60 minutes
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    Lawrence Hall of Science
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    In this online activity about the physics of momentum and velocity, learners design their own roller coasters. Once the track has been built, the roller coaster is tested using a virtual ball....

    free Ages 4 - 8 5 to 10 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    In this interactive game, you are a scientist from a world health organization. Gather and analyze data to predict the strains of influenza during the next season in the Northern Hemisphere and...

    free Ages 8 - adult 5 to 10 minutes
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    Lawrence Hall of Science
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    In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size...

    $5 - $10 per group Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    South Carolina ETV Commission
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    In this activity, learners model a population of deer and see how the number of deer changes over time. Learners investigate population change and graph the population over time to learn about how...

    free Ages 11 - 18 10 to 30 minutes
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    Lawrence Hall of Science
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    In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and...

    $10 - $20 per group Ages 8 - 14 45 to 60 minutes

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