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    Science Museum of Minnesota
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    In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other. The object of this game is to use your mouth and your...

    $1 - $5 per group Ages 6 - adult 10 to 30 minutes
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    The Exploratorium
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    In this online brain stumper, the bottom half of a series of letters is covered. You may think you know what it says, but remove the black bar to see if you're right. This online activity...

    1 cent - $1 per student Ages 8 - 14 5 to 10 minutes
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    Oregon Museum of Science and Industry
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    This is an online game about computer logic. Learners control a robot that navigates a maze of colored shapes, using AND, OR and NOT to decide which ones to jump over. Learners have to notice the...

    free Ages 8 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball ...

    1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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    Lawrence Hall of Science
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    In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area ...

    $1 - $5 per group Ages 6 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    In this interactive game, you are a scientist from a world health organization. Gather and analyze data to predict the strains of influenza during the next season in the Northern Hemisphere and...

    free Ages 8 - adult 5 to 10 minutes
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    American Association for the Advancement of Science
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    In this game, learners are volcanoes that must complete several steps to erupt. Starting at home plate, learners draw cards until they have enough points to move to first base. This process repeats...

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    WGBH
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    In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems. Through Ruff's adventures, learners meet...

    1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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    American Association for the Advancement of Science
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    In this online activity, learners see simulations of how processes shape the Earth, and see estimates of how long these processes take. Learners see a before picture and after picture and need to...

    free Ages 8 - 11 5 to 10 minutes

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