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    Science Museum of Minnesota
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    In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors. This is a great beginning activity...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music. This activity contains many helpful links that explain how...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    National Center for Women and Information Technology (NCWIT)
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    When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards. When the card&...

    $1 - $5 per student Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    Margaret Pezalla-Granlund, a Minnesota artist, came up with this really fun and surprising activity using graphite from a pencil, connected with a Pico Cricket to tell a story: "The first time...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    A magic lantern is a light that projects an image onto a screen. This activity walks through the process of creating a magic lantern, the patterns it projects, and the programming it requires to...

    Over $20 per student Ages 8 - 18 2 to 4 hours
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    American Association for the Advancement of Science
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    Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil). The...

    free Ages 8 - 11 10 to 30 minutes
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    Science Museum of Minnesota
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    In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine. Learners can also choose to construct...

    $1 - $5 per student Ages 6 - 14 1 to 2 hours

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