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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music. This activity contains many helpful links that explain how...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    Computer Science Unplugged
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    This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is...

    free Ages 8 - 18 30 to 45 minutes
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    Computer Science Unplugged
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    This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people...

    $1 - $5 per group Ages 8 - 18 30 to 45 minutes
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    The Exploratorium
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    In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path. It’s made from...

    $5 - $10 per group Ages 11 - adult 1 to 2 hours
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    Science Museum of Minnesota
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    Margaret Pezalla-Granlund, a Minnesota artist, came up with this really fun and surprising activity using graphite from a pencil, connected with a Pico Cricket to tell a story: "The first time...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Computer Science Unplugged
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    In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video. This is an...

    free Ages 6 - 18 30 to 45 minutes
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    Science Museum of Minnesota
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    Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor. This is an advanced activity and may...

    $10 - $20 per group Ages 8 - adult 45 to 60 minutes
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    Computer Science Unplugged
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    This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future. Learners play a game and try to distinguish...

    free Ages 11 - 18 10 to 30 minutes
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    NISE Network
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    In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board. The...

    Over $20 per group Ages 14 - adult 1 to 2 hours

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