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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners. This activity works with two learners but is most...

    free Ages 11 - 18 30 to 45 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity. Included are examples, inspirational notes and tips from educators,...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    NISE Network
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    In this activity, learners examine nanoscale structures of common things. Learners flip between macro and nanoscale images of familiar objects to learn about some ways that nanotechnology is...

    $1 - $5 per group Ages 4 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    National Geographic Society
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    In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions. Learners write algorithms...

    free Ages 6 - 14 30 to 45 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music. This activity contains many helpful links that explain how...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    National Geographic Society
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    In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit. Learners investigate the conditions necessary for a circuit to work and model open and closed...

    free Ages 6 - 11 10 to 30 minutes

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