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    In this online math game from Cyberchase, Dr. Marbles and the Cybersquad need to cross a river--but their boat is too small! Learners solve several math puzzles to help everyone cross the river....

    free Ages 8 - 11 5 to 10 minutes
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    In this Cyberchase activity, learners use math to explore how parts of the body are proportional. Learners make a measuring device out of string and then use it to measure the length of their...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    In this online math game from Cyberchase, Hacker has created 10 Gigabyte clones and is sending them to destroy the Poddleville powerstation! Learners stop clones by determining the rule that runs...

    free Ages 8 - 11 5 to 10 minutes
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    In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips. Then, they use it to decode Hacker&...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece. Learners...

    1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, Hacker has dropped virus pods onto the Cybersite of Oceania! Learners help the CyberSquad use the space coupe to fly in the sky and dive into the water to...

    free Ages 8 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, help find the troll with the median height to send to the Cyberspace beauty contest. Learners arrange the trolls in order from tallest to shortest and then...

    free Ages 6 - 11 Under 5 minutes
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    In this online math game from Cyberchase, learners play against Hacker in a place value game. The goal is to make a number bigger than the one created by Hacker's number machine. Learners...

    free Ages 6 - 11 Under 5 minutes
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    In this online math game from Cyberchase, sneaky Hacker has removed some of the tracks on the Trans-Cyberspace Railroad. Learners must repair the tracks so the Cybertrain can get back to Central...

    free Ages 8 - 11 5 to 10 minutes

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