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    Science Museum of Minnesota
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    In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor. Learners can decorate the outside of the night light using a permanent...

    $1 - $5 per student Ages 8 - 18 30 to 45 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order. In this activity learners...

    $1 - $5 per group Ages 11 - 14 45 to 60 minutes
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    COSI
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    This is an activity about robotics programming. Learners will discover how precise programmers have to be as they instruct a friend to make a peanut butter and jelly sandwich. This is a great...

    $1 - $5 per group Ages 4 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched. The Pico Cricket then plays back...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Computer Science Unplugged
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    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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    New York Hall of Science
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    This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible. Learners create command cards ...

    1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    $1 - $5 per group Ages 6 - 18 10 to 30 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    Computer Science Unplugged
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    In this activity, one person acts as a human robot while another acts as their developer by programming their actions. Learners decide on symbols for how the developer will provide directions to...

    $1 - $5 per group Ages 6 - 14 10 to 30 minutes

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