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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners. This activity works with two learners but is most...

    free Ages 11 - 18 30 to 45 minutes
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    App Store Independent Developer
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    This application allows the learner to experiment with fluid dynamics outside of the lab. Designed for the iPad, iPhone, or iPod Touch, the app creates a small universe in which the user can define...

    Ages 8 - adult
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    Computer Science Unplugged
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    In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems. Through this exercise, learners will explore affordance,...

    free Ages 8 - 18 1 to 2 hours
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    Oregon Museum of Science and Industry
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    This computer interactive lets you explore the effect of changing the number of colors and resolution of a picture. You can see the picture in high quality (72 dots per inch), low quality (10 dpi),...

    free Ages 6 - adult Under 5 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity. Included are examples, inspirational notes and tips from educators,...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    Arizona Science Center
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    In this activity, learners apply the concepts of pixilation and pointillism to the world of biomedical science. They learn how DNA microarrays and supercomputers help in disease detection by...

    $5 - $10 per group Ages 11 - 14 1 to 2 hours
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    NISE Network
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    In this activity, learners examine nanoscale structures of common things. Learners flip between macro and nanoscale images of familiar objects to learn about some ways that nanotechnology is...

    $1 - $5 per group Ages 4 - adult 5 to 10 minutes

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