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    Science Museum of Minnesota
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    Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor. This is an advanced activity and may...

    $10 - $20 per group Ages 8 - adult 45 to 60 minutes
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    Computer Science Unplugged
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    This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future. Learners play a game and try to distinguish...

    free Ages 11 - 18 10 to 30 minutes
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    NISE Network
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    In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board. The...

    Over $20 per group Ages 14 - adult 1 to 2 hours
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    American Association for the Advancement of Science
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    Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil). The...

    free Ages 8 - 11 10 to 30 minutes
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    Science Museum of Minnesota
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    In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine. Learners can also choose to construct...

    $1 - $5 per student Ages 6 - 14 1 to 2 hours
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    Computer Science Unplugged
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    This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen. Numbers indicate whether...

    1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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    Computer Science Unplugged
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    This magic trick is based on how computers detect and correct data errors. In the trick, a volunteer lays out a 5 x 5 square of identical cards colored on one side, with a random mix of sides...

    1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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    Computer Science Unplugged
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    This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases. Students use poems or nursery rhymes as their source...

    1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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    Science Museum of Minnesota
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    Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required. This activity teaches learners how to program a micro...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched. The Pico Cricket then plays back...

    Over $20 per group Ages 8 - adult 2 to 4 hours

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    • Oregon Museum of Science and Industry (remove)
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