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Invent an Insect
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In this creative activity, learners will find out what makes an insect an insect by studying examples of insect adaptations and by examining why there are so many different types of insects.
Designing a Wall
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.
My Insect
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In this activity, learners use information gathered from a variety of sources to design and make their own insect.
Invent an Insect
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In this creative activity, learners will find out what makes an insect an insect by studying examples of insect adaptations and by examining why there are so many different types of insects.
The Web of Life
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In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.
Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Pop! Rocket Launcher
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In this activity, learners construct a simple air pressure launcher for paper rockets.
Design a Park
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In this activity, learners are invited to imagine the park of their dreams!
Needlework Designs
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In this math activity, learners create symmetrical designs for paper models of special blouses known as huipiles.
Ramps 2: Ramp Builder
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In this inquiry-based learning activity, learners design, build, and test their own ramps. They are introduced to a variety of materials and explore putting them together.
Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.