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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this project, students explore how levers work, by making a puppet with moving limbs.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes
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In this engineering activity, learners design their own board games.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

$1 - $5 per group Ages 4 - adult 30 to 45 minutes
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

$5 - $10 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners explore sports engineering and advanced materials development.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Learners follow the template to build and fly a paper helicopter.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
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In this activity, learners are challenged to design a wind-powered car using only a handful of household materials.

$1 - $5 per student Ages 4 - adult 30 to 45 minutes
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours