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Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.