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These three short activities challenge groups to fit objects through paper and index cards: "Slots" presents the challenge for one learner to figure out which objects fit through a hole cut by another

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners will explore engineering concepts to construct a blanket fort using materials sourced from home.

free Ages 4 - adult 10 to 30 minutes
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Learners initially test to see how many drops of liquid (water, rubbing alcohol, and vegetable oil) can fit on a penny.

$1 - $5 per group Ages 11 - 14 10 to 30 minutes
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In this activity, learners will engineer a water irrigation system. Learners will create a ditch irrigation system -- or an acequia-- to move water with the help of gravity.

$1 - $5 per student Ages 6 - adult 10 to 30 minutes
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In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

free Ages 6 - adult 10 to 30 minutes
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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Play with your food while learning about engineering! Build a spaghetti bridge, then test its strength by piling on the marshmallows, raw spaghetti, raw linguine and coins.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In "Exploring the Solar System: Mars Rovers," participants learn about how scientists and engineers use robotic rovers and other vehicles to explore distant worlds, and experience some of the challeng

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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Space telescopes can offer us better, clearer views of the universe (and of our own planet) than Earth-based telescopes can, but getting these large, delicate pieces of equipment into orbit is tricky.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity on page 7 of the PDF, learners explore how engineers characterize building materials.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners will build a simple electromagnet. They will test variables that would make the electromagnet stronger.

$5 - $10 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this engineering activity, learners test the stability of towers they build out of cups, discovering that structures with more mass in the base are more stable.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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Learners follow the template to build and fly a paper helicopter.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity learners will build roller coasters and test them using small balls or marbles.

$5 - $10 per group Ages 4 - adult 10 to 30 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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Learners test two jars containing soil, one covered and one open, for changes in temperature. After placing the jars in the Sun, learners discover that the covered jar cools down more slowly.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes