Search Results
Showing results 1 to 5 of 5

Copter Engineering
Source Institutions
In this activity, learners engineer a paper helicopter that spins to the ground when dropped.

Chain Reaction II
Source Institutions
In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Design a Seed
Source Institutions
In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

Roller Coasters
Source Institutions
In this activity learners will build roller coasters and test them using small balls or marbles.

Tall Tower Challenge
Source Institutions
In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.