Search Results


Showing results 1 to 4 of 4

Source Institutions
Add to list Details
In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

1 cent - $1 per group Ages 6 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

$1 - $5 per student Ages 4 - 11 30 to 45 minutes
Source Institutions
Add to list Details
This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.

$5 - $10 per group Ages 8 - 14 2 to 4 hours