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In this activity, learners discover what happens when they crush wintergreen-flavored candies in a very dark room.

$1 - $5 per group Ages 8 - 14 Under 5 minutes
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity about magnetism (page 17 of the pdf), learners experiment with magnets, exploring the concept of diamagnetic materials by seeing how a grape reacts to a magnetic field.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes