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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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This activity is on page 8 of the pdf, part of the Sea Life Discovery Box. This is an activity exploring the characteristics of fish.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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This activity is on page 10 (continued on the right side of page 11) of the pdf, part of the Forest Animals Discovery Box. In this game, learners act out the food web.

free Ages 4 - 6 10 to 30 minutes
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Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners will design a way to identify a powder found at a crime scene by comparing it with known powders, with the goal of solving a crime.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes