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Learners discover that soap can be used to power a boat. Learners make a simple, flat boat model, put it in water, and then add a drop of detergent at the back of the boat.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners will explore the water cycle by creating a small atmosphere.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners discover the difficulty of ocean exploration by human beings as they investigate water pressure.

$5 - $10 per group Ages 8 - 11 10 to 30 minutes
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Learners act as engineers and design mini submarines that move in the water like real submarines.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners make a model of the hot water of a deep sea vent in the cold water of the ocean to learn about one of the ocean's most amazing and bizarre underwater habitats.

1 cent - $1 per group Ages 8 - 14 5 to 10 minutes
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In this activity, learners will explore the dynamics of air pressure by using a candle, a cup, and a dish of water.

$1 - $5 per student Ages 4 - 18 5 to 10 minutes
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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This quick demonstration (on page 11 of PDF) allows learners to understand why scientists think water ice could remain frozen in always-dark craters at the poles of the Moon.

$1 - $5 per group Ages 6 - adult 5 to 10 minutes
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this three-part activity, learners explore how waves are formed and why some waves are bigger than others. First, learners observe waves of water in a pan generated by an electric fan.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners make film canister rocket ships. A fin pattern is glued onto the outside of the canister, and fuel (water and half an antacid tablet) is mixed inside the canister.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners build models of atoms and molecules, then consider their role in different phases of matter, density, and mixtures and solutions.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners will explore how density is affected by temperature and how that can create currents.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners create channel features with flowing water, comparing their observations to real images of Mars and Earth taken by satellites/orbiters.

Over $20 per group Ages 8 - 14 10 to 30 minutes