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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners create a sealed, mini ecosystem that supplies freshwater shrimp with food, oxygen, and waste processing for at least three months.

Over $20 per student Ages 8 - 18 1 to 12 months
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In this activity on page 7 of the PDF, learners investigate the solubility of gas in water at different temperatures. This experiment will help learners determine if temperature affects solubility.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this quick activity (page 1 of the PDF under SciGirls Activity: California Fish), learners will build a simple Cartesian Diver in an empty 2-liter bottle.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Rabbits), learners will visit a zoo, aquarium, or pet store to view a variety of fish.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this outdoor activity/field trip, learners locate and study plants and animals in several freshwater pond habitats.

$10 - $20 per group Ages 6 - 14 45 to 60 minutes