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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Forgotten Genius
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This series of chemistry stations is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Each of the six stations features either a chemical or p

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.

Harmless Holder
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Have you noticed the plastic rings that are used to hold six-packs of soda? Those rings are great for carrying cans, but they're real trouble when they become trash that animals can get tangled in.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Blimp Jet Challenge
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In this design challenge activity, learners add a jet-propulsion system (i.e. a balloon) to a blimp so it flies straight and far under its own power.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

Special Effects: Titanic and Beyond
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In this activity, learners investigate how geometry plays a role in perspective.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.