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Simple Submarine
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Using simple, inexpensive items, learners build and test submarine models.
Exploring the Ocean with Robots
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In this activity, learners are introduced to robotic submarines called gliders. Learners make “gliders” from plastic syringes and compare these to Cartesian bottles and plastic bubbles.
Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.
Ships Ahoy!
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.