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Ambiguous Cube
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In this activity, learners construct a three-dimensional ambiguous cube to explore visual illusions and how our brains interpret or misinterpret information.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

Shrinking Coin
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In this demonstration, learners attempt to get a large coin through a small hole, the size of a smaller coin.