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In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.

1 cent - $1 per group Ages 6 - 11 45 to 60 minutes
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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Learners place an M&M candy in water and observe what happens. The sugar-and-color coating dissolves and spreads out in a circular pattern around the M&M.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes