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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners will explore probability using dice. They will predict and then roll the dice to observe how many rolls it would take to repeat a matching pair. Learn track predictions vs.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes