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Invent a Plant
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In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.

Sticky Structures
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

Soapy Boat
Source Institutions
Learners discover that soap can be used to power a boat. Learners make a simple, flat boat model, put it in water, and then add a drop of detergent at the back of the boat.

Marshmallow Models
Source Institutions
No glue is needed for learners of any age to become marshmallow architects or engineers.