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Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Go with the Flow
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Learners draw comic-style pictures to show the water cycle. From a starting picture, one learner draws what happens to the water in the next panel, then passes the comic strip to another learner.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.