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Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
Tinkering with Tops
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.
Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.
The Awesome Game Race
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In this engineering activity, learners design their own board games.
Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.
Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.
Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.
Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.
Tennis Anyone?
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In this activity, learners explore sports engineering and advanced materials development.
Rubber Band Racers
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.
Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
LEGO Robots
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
Cardboard Automata
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.
Puff Car
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In this activity, learners are challenged to design a wind-powered car using only a handful of household materials.
Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.