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Make Matt's Coder/Decoder
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  In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.
  
Gotcha Game
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  In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
  
Six Holes of Arachnipod Crossing
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  In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.