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Showing results 1 to 11 of 11

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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners discover that some things only stand up while they are spinning.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th

$1 - $5 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners repeat patterns in two and three dimensions to create tessellations.

$1 - $5 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity on page 5 of the PDF (Plants—The Green Machines), learners use chromatography to separate and identify pigments within various leaves.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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This activity (on pages 13-18) has learners build a model tree and then figure out how to make their tree stand up by itself.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.

$1 - $5 per student Ages 6 - 14 1 to 2 hours