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Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Toss a Score!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Odd or Even
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.
Achi: A Strange Game of Tic Tac Toe
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In this game, learners strategize to be the first player to make three in a row.