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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

free Ages 6 - 14 5 to 10 minutes
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In this activity about flight, learners explore how high they can jump. Learners dip their finger in ink or dirt, then jump as high as they can and mark paper attached to the wall.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes