Search Results


Showing results 1 to 9 of 9

Source Institutions
Add to list Details
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

free Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners explore why humans sweat. Learners compare the effects of heat on a balloon filled with air and a balloon filled water.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes