Search Results
Showing results 1 to 16 of 16
The Shape of Floatation
Source Institutions
In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.
Salt 'n Lighter
Source Institutions
In this activity, learners discover that as the salinity of water increases, the density increases as well. Learners prove this by attempting to float fresh eggs in saltwater and freshwater.
Build a Raft
Source Institutions
In this activity, learners explore density and buoyancy as they design and construct rafts.
Submarine: Lift Bag Lander
Source Institutions
In this activity (on page 4), learners create a submarine using a plastic sandwich bag. This is a fun way to learn about buoyancy and how captured gas can cause objects to float.
Above Water: Buoyancy & Displacement
Source Institutions
In an investigation called "Shape It!" learners craft tiny boats out of clay, set them afloat on water and then add weight loads to them, in order to explore: how objects stay afloat in water; what th
Simple Submarine
Source Institutions
Using simple, inexpensive items, learners build and test submarine models.
Milk Carton Boats
Source Institutions
This activity (on page 2 of the PDF SciGirls Activity: Milk Carton Boat) is a full inquiry investigation into boat hull design.
Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Float Your Boat
Source Institutions
In this physics activity, learners will explore buoyancy.
Design a Submarine
Source Institutions
Learners act as engineers and design mini submarines that move in the water like real submarines.
Ships Ahoy!
Source Institutions
The goal of this activity is to design the fastest sailboat or one that carries the most treasure.
Ships Ahoy!
Source Institutions
Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.
Submarine: Soda Cup Lander
Source Institutions
In this activity (on page 2), learners create a submarine using a plastic cup. This is a fun way to learn about buoyancy and density.
Float My Boat
Source Institutions
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?