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Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.
Busted by Biology
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In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.
A Matter of Splatter
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.