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Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

Jump Into Design: Understanding the Design Process
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In this series of activities (page 5), students are introduced to the design process.

Spaghetti Bridge
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Play with your food while learning about engineering! Build a spaghetti bridge, then test its strength by piling on the marshmallows, raw spaghetti, raw linguine and coins.

Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

Series and Parallel Circuits
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In this activity, learners demonstrate and discuss simple circuits as well as the differences between parallel and serial circuit design and functions.

Sail Away
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In this activity, learners explore watercraft engineering and sailing.

Design a Landing Pod!
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Engineering Ups and Downs
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In this activity, learners explore the engineering and principles behind working elevators.

Sum of Your Parts
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A group of 6 learners works together as a team with each learner performing a different role. Together, they need to maneuver a die through a maze.