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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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Learners test their memory and ability to learn memory strategies in this game. Partners start with an array of poker chips, coins, or paper squares on the table.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes