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In this physics activity, learners construct a small-scale version of a classic carnival game.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes