Search Results


Showing results 1 to 7 of 7

Source Institutions
Add to list Details
In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

1 cent - $1 per group Ages 4 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners separate materials based on their special properties to mimic the way recyclables are sorted at recycling centers.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Do grapes, yes the grapes from the grocery store, move in the presence of a very strong magnet?

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
Source Institutions
Add to list Details
This lesson challenges groups of learners to design and construct a wind generator with the most electrical output.

$10 - $20 per group Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
In this activity on page 12 of the PDF (Rethinking the 3 R’s: It’s Easy to be Green), learners examine how recyclable materials are separated by various properties at recycling centers.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

$1 - $5 per group Ages 11 - 14 1 to 2 hours