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Throwing Pi
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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.