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Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

A Towering Achievement
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Make a Mobile!
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In this activity, learners make mobiles to explore the concepts of balance, counterbalance, weight, and counterweight.