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Magnetic Spinner & Compass
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

Tops
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In this activity, learners discover that some things only stand up while they are spinning.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

Zig Zag Bopper
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

Geometry Construction: Polyhedral Playthings
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

Digger
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In this activity, learners build their own construction cranes using tongue depressors and pushpins.

Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Hydraulic Car
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.