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Showing results 1 to 19 of 19

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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners discover that some things only stand up while they are spinning.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

$1 - $5 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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Learners explore magnetism and motion as they build a simple marble run. Learners test different arrangements of plastic and cardboard tubes, bottles, and cups on a magnetic board.

$5 - $10 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.

Over $20 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners build their own construction cranes using tongue depressors and pushpins.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

$5 - $10 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.

$10 - $20 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights.

$10 - $20 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners use simple tools to build a bookshelf with a built-in bookend.

$5 - $10 per student Ages 11 - 18 1 to 2 hours