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Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

Exploring Tessellations (Grades K-2)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Hovercraft
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

Cleaning Water with Dirt
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.

Energetic Musical Instruments
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Sand Castle Saturation
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In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Water Treatment
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Water treatment on a large scale enables the supply of clean drinking water to communities.

Can Fishing
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In this outdoor activity, learners go "can fishing" and discover the kinds of aquatic organisms that live in and on submerged cans.

Design a Parachute
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After a discussion about what a parachute is and how it works, learners create parachutes using different materials that they think will work best.
We Have Capture!
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Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.

Beat the Clock: Sorting Networks
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

Make a Speaker
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In this activity, learners explore how an electromagnet works by making a simple one. Using this knowledge, learners design a diagram to make a working speaker using household materials.

Statistics: Something Fishy
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In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.

Heat Capacity: Can't Take the Heat?
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Why is ocean water sometimes the warmest when the average daily air temperature starts to drop? In this activity, learners explore the differing heat capacities of water and air using real data.

Servings and Choices
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In this nutrition activity (page 16 of PDF), learners document their individual eating habits and learn whether their eating patterns meet their needs.

Make Your Own Petroglyph
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In ancient Chaco Canyon, the people used a "sun dagger" petroglyph to mark the passing of seasons.

Biotechnology Through Time
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In this activity, learners investigate the history and development of agricultural biotechnology.