Search Results
Showing results 1 to 20 of 22
Blast Off!
Source Institutions
Students design and create their own air-powered rockets, in this hands-on activity.
Drain Game
Source Institutions
In this activity (on pages 36-39), learners make a model of a watershed out of paper, then run water down the mountain to simulate how rainfall and pollution affect watersheds.
Kelp Critters
Source Institutions
This marine biology activity (on pages 11-17) introduces learners to kelp (seaweed) forests that grow in the ocean and are home to many species of sea animals.
What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
Four Corners
Source Institutions
In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Deep Sea Diver
Source Institutions
In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
Eye Spy
Source Institutions
This fun activity uses simple materials such as milk cartons and mirrors to introduce the ideas of optics and visual perception.
Inside DNA
Source Institutions
In this activity (on pages 34-39), learners make a fairly detailed model of DNA using licorice and gumdrops.
Vanishing Craters
Source Institutions
In this activity (on pages 12-15), learners make a crater model and test the effects of weather (rain) on its surface.
Digging Into the Past
Source Institutions
This activity (on pages 23-27) lets learners simulate the work of scientists who take core samples of Earth's rocky layers to determine geological history.
Inner Space
Source Institutions
In this activity, learners discover that there is space between molecules even in a cup "full" of water. They first fill a cup with marbles, and then add sand to fill the gaps between the marbles.
Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Walk On Water Bugs
Source Institutions
In this activity (on pages 29-35), learners examine water pollution and filtration.
Tracking Otters
Source Institutions
This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.
Flower Engineers
Source Institutions
This activity (on pages 24-29) combines science and art to introduce learners to how different animal pollinators spread pollen from one plant to another, and how certain shapes, colors, and smells of
Glitter Slime
Source Institutions
Our bodies defend themselves in many different ways to prevent us from getting sick.
Exploring Fabrication: Self-Assembly
Source Institutions
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
Build a Tree
Source Institutions
This activity (on pages 13-18) has learners build a model tree and then figure out how to make their tree stand up by itself.