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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners conduct an experiment to find out if steel wool will weigh more or less when it is burned. Learners will explore the effects of oxidation and rusting on the steel wool.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
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In this physics activity (page 8 of the PDF), learners will make their very own working compass.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this simple activity, learners create an electroscope by sticking two short pieces of magic tape together and then pulling them apart to find the sign of the charge on an unknown charged object.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity about electricity, learners produce a spark that they can feel, see, and hear. Learners rub a Styrofoam plate with wool to give it an electric charge.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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Electrolysis is the breakdown of water into hydrogen and oxygen. This Exploratorium activity allows learners to visualize the process with an acid-based indicator.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, learners discover what happens when they crush wintergreen-flavored candies in a very dark room.

$1 - $5 per group Ages 8 - 14 Under 5 minutes
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners make a model of a power plant that uses steam. Learners use simple materials like foil, a tin can, and a pot of water to model a geothermal power plant.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes