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Learners use scientific processes to solve a crime. As they get clues, learners must create a hypothesis then adjust that hypothesis as more information is revealed.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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On an imaginary fossil hunt, learners "find" (remove from envelope) paper "fossils" of some unknown creature, only a few at a time.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes