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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the hardware, program the code, test their system, adapt it for variations in blinking times, evaluate their results, and share observations.
- 5 to 10 minutes
- 1 to 2 hours
- Over $20 per group of students
- Ages 11 - 18
- Activity, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per group of students)
- Student Resource Sheets
- Student Worksheets
- Computer with internet access
- Arduino starter kits
- Fan
- Insulators
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
- Information Systems
- Information Technology
-
Engineering
- Computer Engineering
- Electrical Engineering
-
Technology
- Information and Communication
-
Computing
-
Physical Sciences
-
Electricity and Magnetism
- Electric Charges and Currents
- Electric Circuits
-
Energy
- Energy and Power
-
Electricity and Magnetism
-
The Nature of Science
-
The Scientific Process
- Conducting Investigations
- Gathering Data
- Formulating Explanations
- Communicating Results
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The Scientific Process
-
The Nature of Technology
-
Technology and Society
- Impacts of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
Technology and Society
Informal Categories
- Computers
- Electronics
Audience
To use this activity, learners need to:
- see
- read
- use keyboard
- use mouse
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, IEEE,