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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand. The object of the game is to move the wand from one end of the wire to the other without touching the wire and setting off the buzzer. Use this activity to introduce learners to concepts related to electrical circuits, switches, conductors, and insulators. [Activity is publicly available through a web crawler capture on Archive.org.]
- Under 5 minutes
- 10 to 30 minutes
- $5 - $10 per student
- Ages 6 - 11
- Activity, Game, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per student)
- 1 piezo buzzer or Christmas light
- 6" wire, stiff
- 1' wire, stiff
- 1' electrical wire
- 2 3" pieces of electrical wire
- batteries, 2 AA or 1 9V
- cardboard
- electrical tape
- scissors
- hot glue gun
- pliers
Subjects
-
Engineering and Technology
-
Engineering
- Electrical Engineering
-
Engineering
-
Physical Sciences
-
Electricity and Magnetism
- Electric Charges and Currents
- Electric Circuits
-
Electricity and Magnetism
-
The Nature of Science
-
The Scientific Process
- Conducting Investigations
-
The Scientific Process
-
The Nature of Technology
-
The Design Process
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Electronics
- Games
- Toys
Audience
To use this activity, learners need to:
- see
- hear
- touch
Learning styles supported:
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
- Fresno Community Science Workshop
Rights:
- All rights reserved, Fresno Community Science Workshop, 2012