Design For All: Imagining Inventions


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In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future. Learners will use the concept of user-centered design by learning about a fictional person, brainstorming solutions to a problem they face, and creating a concept sketch of their future thinking design idea. Activity includes a design thinking framework that will walk learners through the process step-by-step, sample "user cards" of fictional people and their needs, a sample concept sketch, two brainstorming outlines (Superhero and Future Thinking Mash-Up) and suggested activity extensions. A Spanish version of the activity is also available.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
free per student

Age Range:
Ages 6 - adult

Resource Type:
Activity

Language:
English, Spanish

Materials List (per student)


Subjects


  • Engineering and Technology
    • Engineering
  • The Nature of Technology
    • The Design Process
      • Research and Development
      • Invention and Innovation
      • Problem Solving
      • Troubleshooting and Maintenance

Other


Foreign language versions of this resource:

Components that are part of this resource:

This resource is part of:

Access Rights:

  • Free access

By:

Source Collection

  • Design For All

Rights:

  • All rights reserved, The Tech Interactive, 2020