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In this design challenge, learners will use computational thinking to design their own board game. Learners will watch short videos on the concepts of abstraction, decomposition, pattern recognition, and algorithms to use in their board game design. Includes instructions paired with each concept video along with "getting started" and "wrap-up" videos, as well as suggestions how learners can gather feedback on their finished game. Tip: learners can use existing board games as a model before they design their games.
- Under 5 minutes
- 30 to 45 minutes
- 1 cent - $1 per student
- Ages 8 - adult
- Activity
- English
Quick Guide
Materials List (per student)
- Paper
- Something to write with
- Activity Guide PDF needed for video links
- Optional: Other board games to get familiar with common pieces or board setups
Subjects
-
The Nature of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Games
Other
Components that are part of this resource:
- Print-out activity guide
- Educator Lesson Plan
- Getting Started Video
- Abstraction Video
- Decomposition Video
- Pattern Recognition Video
- Algorithms Video
- Wrap Up Video
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, The Tech Interactive, 2020
Funding Source:
- Association of Science and Technology Centers (ASTC) If/Then Initiative